Tuesday, August 4, 2009

Server Updates: Special Ammo Types and Upgrade Tweaks

So, I've been on the fence for awhile about incendiary ammo. On the one hand, I really like the effect of burning infected. It's just disturbingly satisfying. =) On the other, it is a bit over-powered. I finally found a plug-in that balances it out.

The plug-in counts the number of infected you have killed and awards 100 rifle rounds or 20 shotgun rounds for every 75 infected you kill. Most people average about 300 infected across the entire map cycle, so that would be 4 instances you could get incendiary ammo. We might have to adjust the number of infected down because, frankly, who doesn't like burning zombies?? It'll just have to be play-tested to see where the sweet-spot is.

The other advantage of this plugin is it no longer sets the witch or tank on fire--only common infected and the other special infected.

The Hot Meal (awards 150HP) and Raincoat (protects from boomer vomit) perks have also been disabled. Too many people are surprised and rage-quit when their well planned boomer vomit only infects 1 person, so the raincoat had to go. And, the Hot Meal perk was an unfair advantage if you received it right before getting into the saferoom (and thus had it count as health points). Knife (escape hunter/smoker) is staying. Yes, people will still rage-quit over it, but there's just something funny to me where they pounce on someone, relax and sit back to let the Hunter do his work, only to get a shiv in the heart!! Priceless--wish I could see their expressions on the other side of the screen.

Some other administrative changes are the Witch's health is back down to 1000HP and her attacks do less damage. Don't get me wrong, she's still a force to be reckoned with, but we can restore some Witch functionality since she cannot be set on fire any longer. The Tank burn time is also set back to normal since he cannot be set on fire anymore with incendiary ammo.

Also, Cheeky Monkey earned a reserved slot on the server! Welcome to the Pound, Monkey!

We run Sourcemod and Metamod, so if there are any plugins you would like us to evaluate, go to www.sourcemod.net, find the plugin, then send an e-mail to Admin@thedogpound.clanservers.com. We'll seriously evaluate if the plugin fits on the server or not, and if it does, we'll probably add it in!

Rocket-Dog

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